So now that we have created the button object, then I can access it with the property that we have created previously, which was cell btn object and I can use the grid option. So let's clean here and go ahead and see how we can handle this. Now, if you remember, I said in the tutorial that I used intentionally those numbers, so we could have an accurate percentage of the weight size. So it will be self dot cell btn object dot Configure. So now let's go ahead and implement this in our code. Minesweeper The first two values denote cell location, while the last one denotes flagging. And then I can pass in column equals to y. And we know that it should probably cover this area, right. So here's the exact location, that I could allow myself to do something when we right click on a cell, and one of the things that I can do is to change the attribute from false to true. Webminesweeper code in Python. Add files via upload. minesweeper-game Now in order to show you the problem that I'm talking about, I'm going to create here one more instance of the same class that we came up with. Uncover hidden mines with Python's Minesweeper game board object. Now let's say that I think that this is a mine here. WebRun code live in your browser. One, right? We just published a Python course on the freeCodeCamp.org YouTube channel that will teach you how to code Minesweeper using the tkinter library. minesweeper So that's exactly what we're going to do now. Like that, we need to go ahead and remember our height size of the entire window and subtract this number by that number, right. So the approach of that is going to be quite equivalent to what we have done with Create button object. And if we count this 12345678, it really seems like we have done a wonderful job. So we said that we'd like to have a frame that is located on the top. Minesweeper So we have those, and we have those, right, but we don't have even one single indicator about each cell. So this means that I can access the label object by referring to cell dot cell count label object. But let's see if that's going to work, I believe it's going to work. So now I want to validate that I have done a great job of writing this function, right, I don't immediately want to call my functions, and just try to use them because I might have a bug when I write a function. Because think about the situation that we clicked here, right? And a static method is a method that is just for use case of the class and not for the use case of the instance. And we could decide that we'd like to have a left sidebar. The Sentence class will be used to represent logical sentences of the form described in the Background. And then I can just run our program again, and you can see how it looks like. Webminesweeper code in Python. The move returned must be known to be safe, and not a move already made. So now I can go ahead and create an attribute that's going to be belongs to the class level, not to the instance level. So we're going to need to collect all those eight cells that are surrounded the Clicktale. Be sure youve thoroughly read the Background section to understand how knowledge is represented in this AI and how the AI can make inferences. And of course, since I'm using a Windows machine, then this example might be more fit for Windows environments. Now, the reason that I'm doing this, it is because I don't want to have the same variable name as the same as the name of my method, because that could lead to a lot of problems. We have this utils dot weight brct, which receives the amount of percentage to use from the x axis. And you can go ahead and play around with your favorite fonts. So now that we have a picked cells collection, meaning get picked cells list, then we can actually iterate over the picked cells objects, and only changing the attribute of is mine from false to true. So I'm going to say that this should cover the entire height of our window. So we should be seeing some truths, some falses. And I'm going to say here something like the following. So settings dot grid size, and if I remember correctly, grid size stores six in here, because we just set it to six. And I'm just going to duplicate this line. So I'm going to scroll up and say, import Cys. Due to interaction with several of the courses projects, and given that this course material was originally from 2020, the latest version of Python you should use in this course is Python 3.10. After all the cells with zero value and their neighbours are displayed, we can move on to the last scenario. So here, right, it could have been great if we could say that this cell had an attribute like x equals to five and y equals to five. Okay, so now we know that we have one mind around this one. So whenever we have nine sales left in the game, but we still able to play the game, then here's the exact case that we can Arrays the message that we want the game, right? So about a quarter of that value is just fine. So let's test if that is going to continue working great. And I can do the same when I want to locate my left frame. But I'm not going to do that temporarily, because it is going to be too much, I'm going to stop and terminate the game every time that I click on a mine while we develop that game. And the reason that I'm doing this, it is because the cell count label should be something that is global should be something that is not belonged to the instance level. So there's going to be a lot of object oriented stuff that we're going to write in that episode. Now that's the way that you can access class attributes inside your class, you might have thought about using jest all. For a single game of Minesweeper, we need to keep track of the following information: These values are stored using the following data structures. Now pay attention that we already covered 100 ad pixels for the top frame. Alright, so speaking about playing the game, let's try to figure out how we can win that game. And you can see that this works, can continue on clicking here, here and there. So it makes sense to write here, this functionality. But now if I click here, we know that we have 35 cells that we can click, so we need to interactively display this kind of information in our window, that's going to be interesting to see how we can develop such a functionality. So this will be the way that this is going to work. So I'm going to go here, and I'm going to in and out from this left click Actions. The motivation of these minesweeper projects is to learn the tooling around python projects, how to create CI/CD pipelines for python projects, and distributing python eggs. So you can see that now looking at this one, you can see that there is a mind here, so I'm also allowed to click there. minesweeper minesweeper-game minesweeper-python Updated And that will be equal to button like that. It's amazing enough that I'm going to recommend it to my Driverless team. Python And self.knowledge contains a list of all of the Sentences that the AI knows to be true. And we can override some magic method that will be responsible to change the way that the object is being represented. WebMinesweeper in Python Raw minesweeper.py # Minesweeper, with 5 x 5 grid and a single square to guess at from random import randint # Function to create the board of Python 3 simple Minesweeper game using tkinter. And then we will pass in here self dot x and self dot y. And then we will also see how the button class is going to be involved within that cell class we will start developing but let's actually go ahead and start working on this right. And I see that we don't have any input line about the settings. So I'm going to go ahead and say random dot simple, simple is a method that at first accepts the collection that you want to pick randomly elements from, so it will be my list. So the expected behavior here is if we click here, and that displays zero, then the game should automatically open that in that and that and let's see if we have this. So we can differentiate between the cells that we mark as mine candidates. This is done by: These values are to be hidden from the player, therefore they are stored in numbers variable. Okay, so you can see that around this one around this one here we have one mind. Each sentence has a set of cells within it and a count of how many of those cells are mines. So that's an extremely useful method that we can go ahead and use it to pick up some cells and convert them into minds. So in order to test this, then let's go ahead and use changed like that, and see how it is going to behave. So in the left frame, we see that we use 25% of the entire width. This project is an antique minesweeper but with a pinch of twist embedded in it. And let's continue on for again, clicking on 1.1, we should be also bringing the sale of 2.1 2.2. minesweeper So I will name this variable top frame and that will be equal to a class that is named frame. LinBaiQiu Add files via upload. Now that might be a familiar arrow that you may be so in my op series, but basically, this means that this self click Actions tries to pass in two arguments, when it tries to call the left click Actions method. So now that we have such an attribute, it makes sense to go ahead and take some actions when we right click on a cell.
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