v20 merits and flaws

What are your favorite merits and flaws from V20? : r/WhiteWolfRPG - Reddit As a result, you draw attention from members of the opposite sex, or your own sex, with raw animal magnetism. You are able to understand many magical portents that are revealed to people every day, but are seen by few and interpreted by less. If you are convincing enough, you can infect others with your overconfidence. The years have left you in their wake and the world has been remade in your absence. Cupid's GiftYoure unusually seductive. (1 pt.) Though your sire may no longer have any dealings with you, the simple fact of your ancestry has marked you forever. One-click unsubscribe later if you don't enjoy the newsletter. Rising Star Youre one of the up and comers in your city, a rising star in the Camarillas firmament. This Merit is obviously very useful for one who powers depend on vitae, and its cost is accordingly high for ghoul characters. Not all Caitiff sired by Nosferatu have this flaw; nobody knows why some do and some don't. Only warrior Salubri can take this flaw. Not only does your childe not aid you in your dealings with other Kindred, he actively works toward your detriment. That said, "thin-blooded" is a term that . Alcohol, narcotics and similar addictive substances have little or no effect upon you. Well-Traveled The character has traveled all over the globe, seen many different cities, and met a great number of Kindred. (DSBH), EcumenistAlthough you are steadfast in your own faith, you recognize the workings of the Holy Spirit, which "bloweth where it listeth," in other religions. Perhaps you have a Ravnos domitor who chose you for your potential, or perhaps you simply acquired a taste for Kindred blood in your travels. By necessity, havens generally are secret locations or at least highly secure (ideally both), otherwise the vampire runs the risk of exposure or destruction at the hands of witch-hunters or rivals - or, worse still, the resident might become the victim of . For him, your rivalry has become a matter of death or dishonor. Members of the Ministry with this Merit find it much easier to Blood Bond an opponent, as once they have tasted the tainted vitae, they will do almost anything to drink it again. However, as a couple, you are very formidable. Sympathetic Bond For whatever reason, you unconsciously cause a peculiar supernatural form of feedback through the links of the blood bond. Recommended: Ghouls, EcstaticThis is a Merit of dubious benefit. If you actively attempt to direct your charms at a person, you may lower the difficulty by three. You may purchase as many modifications as you can afford, but your social abilities are probably doomed. The heart might be in the possession of a foe, or simply missing. Psychological: Addiction (1-2 Trait Flaw): The Restless Dead can develop a psychological addiction to a thing or even a . You may or may not love the other vampire, but you have a special link to her. Usually, when using True Faith, you must use a holy symbol from your own religious tradition. You family member is in your pack. At the Storyteller's discretion, the players tend to receive lesser punishments for wrongdoing, and they are liked by most. The character has full access to the school, and he can hunt the campus freely. Asking this because I want to know if vampire 20th anniversary edition has any cool merits and flaws. Whatever the case, only those involved in the secret and the character know about the Valuable Secret. Generally speaking, you're a szlachta, and most modifications necessitate the purchase of the Flow: Monstrous (The Vampire Players Guide, p.19). The difficulty of any attempts to seduce you is reduced by two. In besting this individual, yougo to the extremes, and he behaves similarly towards you. You may not command the vermin in any fashion; they are too intoxicated on your vitae to be of any use (though they do love you, for what it's worth). Contents 1 Merits 1.1 One 1.2 Two 1.3 Three 1.4 Four 1.5 Five 1.6 Six 1.7 Seven 2 Flaws The Inbred Flaw cover all manner of physical, mental, and emotional defects. If the ST having control of your memories is a NO GO for you, them amnesiac might just be the worst flaw in the game for you. You receive a -2 to your difficulty on Seduction or Subterfuge rolls. Unfortunately, both of your kind would consider you threats if they knew of your relationship. Other Salubri may regard you with distrust or envy if they know of your unusual gift. The character takes responsibility for training this vampire and for protecting her from harm. The player has a saint-like quality that is hard to pinpoint but cannot be denied. (NOS), Club Foot One of your feet is gnarled and deformed. Early Riser No one can explain it, but you seem to have the ability to exist on less rest than your fellow packmates, tending to rise at least one hour before everyone else. Baby FaceYou look more human than other vampires, enabling you to fit in the human world much more easily. V20 Dark Ages: Clever Phrase Using the Word, "Merit" The difficulty of all Etiquette rolls involving high society are reduced by three. Other powerful elders might wish to take advantage of your companion and the benefits he occasionally provides you. ImpatientYou have no patience for standing around and waiting. This not a facility for blessing or cursing, or an ability that can be ruled by any conscious control. Eventually, he will no longer be your exact double. Methuselah's Thirst The character is no longer capable of drinking mortal blood to sustain himself regardless of Blood Potency. I took the Merits and Flaws from Vampire Revised, added in the Merits and Flaws from Guide to the Camarilla and Guide to the Sabbat, and revised them as much as possible to be more universally applicable where it made sense (as well as reorganizing them). If you for each of these products. Iron's Curse [Kinain] You are sensitive to cold iron as a true changeling. You are limited from doing something you normally could do, such as making solo trips, going with the pack out of town, hanging around the Rack, associating with certain individuals, and so on. You may lower the difficulty of any Social roll by two when dealing with someone who is attracted to you. Reduce the difficulty level of any situation directly related to leadership by 3. The difficulty to use any level of this Discipline is reduced by 1, although this Merit can never reduce the difficulty of any roll below 4. The character is used by the Blackmailer to her personal advantage, forcing all sorts of awful things. For whatever reason, your domitor is actually rather fond of you. (PGS), Marhime (Ravnos) You have committed some grievous crime against the Rom, and are now shunned by their families (including the Ravnos). Prestigious Sire Your sire has or had great status in her sect or clan, and this has accorded you with a certain amount of prestige. Should the information ever be revealed, other elders may well refuse you aid, shun you or, even worse, turn against you, perhaps even calling a Blood Hunt. You do not like to do anything that requires a lot of effort on your part. Examples follow: If you pass on a secret you were entrusted with, your betrayal will come back to harm you in some way. Sanctifying Kiss Your lips have a particular crimson luster like roses or fine wine. This prestige could greatly aid you when dealing with elders acquainted with your Mentor. Note: that anyone possessing a high rank within the Church is usually at least in their mid-30s. (CB:L1), Supernatural Companion (Ghoul) You are allied with a supernatural being, but not a vampire. (DSBH), Family Enmity By an act of betrayal, or perhaps a simple "misunderstanding," you have gained the scorn of one of the families. Common Sense You have a significant amount of practical, everyday wisdom. This power is generally automatic, and its subject to the Storytellers approval. While some may distrust you as a religious hysteric, you will be highly regarded among other Inquisitors as "touched by God." You make sure your victims have ingested the substance before you drink from them so you can enjoy the effects. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. This may be a werewolf comrade, the ghost of a relative, or even a friendly mage. You may choose the aura associated with any road or design your own (subject to Storyteller approval), calculating your aura modifier according to your permanent Willpower. (INQ), Virulent Strike (Ghoul) Through strange Thaumaturgical sorcery, unknown rituals or even an odd quirk of your ghoul physiognomy, you have been imbued with the power of the supernatural You can cause aggravated damage to supernatural creatures by striking them, biting them, raking them with bonecrafted spurs - whatever. (DSBH), Blunt Teeth Your teeth are huge and square, not shark like those of most other vampires. Guardian Angel Someone or something watches over you and protects you from harm. (ELY), Faerie Hatred The character is hated by the Fae. Having this Childe Blood Bound to you costs an extra two points. This will regrow when the aggravated wound is healed. The entirety of your life has been training to be an Inquisitor, a warrior for the Society of Leopold. You are already capable of controlling yourself far better than most Kindred and have a number of dice equal to your rating in this Merit that you may add to your rolls to resist Frenzy. For ghouls, being Kinfolk can be an advantage or a hindrance. (GFA), Approved Friendship You have a friendship with a non-Sabbat, either mortal or Kindred, that you are allowed to keep for some reason. (CB:S). (CB:Tor1), Mystic Ability For some reason, you have visions. The character gains respect as the Keeper of Elysium which she controls. Upholding the Masquerade becomes difficult for you. Even other Nosferatu are repulsed by your stink, and your Stealth Dice Pools are reduced by two against any creature that can smell, unless you are upwind. FlirtYou claim youre a terrible flirt, but that quite manifestly isnt true. These modifications are permanent unless shaped away by further Vicissitude. How much you may know about this magic depends upon the number of successes you roll using Perception + Occult (difficulty 8). There is something about your voice that others cannot ignore. (PGS). Family Member A member of your mortal family is also a vampire. If they haven't already, certain elders can be expected to use their information to force you to back their causes. This makes it far less likely that you will ever botch, and grants you more successes than others obtain. For ghouls, being Kinfolk can be an advantage or a hindrance. (PGS), Pack Rival You have an intense rivalry with a member of your pack. As a rule, the Tzimiscse make sufficient cosmetic alterations to ruin the looks of all their battle-ghouls, even those whose modifications are not in and of themselves hideous. The number and magnitude of such debts and to whom they are owed determine the rating of the Flaw. Unlike religious ecstatics, who occasionally have visions of Heaven, your visions seem a bit too often, and a bit too untenable. You are not allowed to speak to Kindred outside the sect, you are not allowed to go anywhere outside pack territory without a fellow pack member, and you are required to prove your loyalty time and time again. (NOS), Offensive to AnimalsFor some reason, animals cringe from your touch and are uneasy in your presence. Other elders could easily discover this at any time and, at the very least, most of society knows that you are to be shunned. (GFA), Artistically Inept You must work harder than most artists to accomplish great work. You must be fed every two weeks, rather than every month, or lose all supernatural traits and revert to a human once more. This secretion is not sufficient to create a ghoul or sire progeny, although you may surreptitiously administer the blood oath if you kiss on the mouth or touch your lips to an open cut. Potent BloodYour blood, for some reason, is very potent and Kindred will desire to drink it. In story terms, this Merit makes life a lot easier for you. This affinity enables you to ignore one die of wound penalties. (CB:G1), Vulnerability to Silver (Vampire) You suffer aggravated wounds from silver, just like a werewolf. Your fangs are enormous, snaggly things resembling cobra fangs or possibly even tusks. However, at least once per story, an uncomfortable truth regarding any current situation will appear in your head and come out your lips. The castle can be in as poor or as good a condition as the character wishes. (ELY), Diabolist, Known You have committed diablerie at least once to achieve your current position of power. Characters with the seven-point version can fly at speeds of 20 miles per hour and perform aerial maneuvers with their Athletics, although they cannot carry objects heavier than half their own weight. The more often he use your ties, the weaker they grow. This could be anything from having murdered an elder to being a member of the Sabbat. (Other explanations are possible: long-lost brother, master of disguise, Progenitor clone, a victim of Vicissitude.) (CB:S). Needless to say this allows you to accomplish a lot more with your daily activities, regardless of whether you are an Inquisitor or a freelance writer. Likewise, a group of individuals from different religious traditions, all with this Merit, may "pool" their Faith for greater effect. Characters may purchase this Merit only once and gain no benefit when using Discipline techniques. In your characters legendary Attribute, your character has the potential for a rating of six dots. (CB:S), Benevolent Domitor (Ghoul) You must purchase the Domitor Background to buy this Merit. You have been known to go to extremes to best this individual, and he has been known to do the same to you. In times of great need you may be supernaturally protected.

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v20 merits and flaws